

Regardless of which character the player is in control of first they are given a similar experience, with a seemingly dangerous Unversed rampaging through the city, as signs of the other two friends crop up from time to time.

The buildup to the actual encounter in Radiant Garden acts as one of the best uses of the triple storyline that Birth By Sleep uses to expand it's limited size available on Sony's PSP as opposed to the PS2 that previous games had been developed for. So, while it does act as an encounter that the player is forced to repeat through the process of completing each of the storyline's, each new angle the Trinity Armor is faced from has its own unique take on the fight. This keeps the fight from feeling overly repetitive as the player comes to fight with each character, an issue that the game as a whole can often run into as it reuses enemies and locations. RELATED: Kingdom Hearts on PC Lets Players Unlock the Frame RateĪnother aspect that helps the Trinity Armor stand out is how it acts as the final encounter in Radiant Garden for some characters like Ventus, while the storyline of Birth By Sleep's Terra continues through deeper corners of the level. It's rare for a Heartless or Unversed like Trinity Armor to appear so early in any given level and finally culminate in a final battle that pays off the major conflict that proceeded it. This fight acts as one of few moments in the series as a whole, let alone Kingdom Hearts: Birth By Sleep itself, that takes one of the monster enemies and fits it into the narrative. However, there are certain points where the separate storylines come together to show how the other characters have been progressing around each other, with the combination fight against Trinity Armor standing out among Birth By Sleep's Unversed enemies.

The key feature of Kingdom Hearts: Birth By Sleep is the way that the narrative is split between the three main characters as they follow each other around to different Disney worlds.
